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Suppose that I have this:
#declare MyObject=
box
{ 0, 1
rotate x*30
texture { Whatever }
scale <1,.5,1> translate x*10 rotate y*60
}
How should I declare the transformations so that I could apply them to
MyObject as above and the use the sum of all those transformations (for
example inverted)?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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